app store games

Microsoft has another reason to celebrate as the number of apps available for download from the Windows Phone Store has reached a new milestone. More than 300,000 apps have already been developed and approved for the Windows Phone platform that can run on smartphones and tablets as of June 2014.

I am very excited about this new feature on the App Store, it really opens a wide array of AAA titles that can finally be added to the site. Developers can benefit by being able to tap into the largest Canadian App store. But really, when it comes down right to it, It’s the users that really benefit the most! A whole new world of content is available to them that used to be exclusively available only on Google Play.

And for game makers, knowing that a certain number of players had already committed to a certain length of gameplay might make planning the resources for future game updates a more exact science. At a zero price point, acquiring users is easier but keeping them — especially in a casual game — is tough.

Utterly shameful. Real people, many of them children, are dying in Gaza. Many of those who haven’t been killed face life with debilitating injuries, bereavement and without homes. Their suffering is as real as yours or mine, and to make light of it like this speaks of your essential failure as a human. Shame on the creators of this game, and those who ‘play’ it.

The Windows Phone Store is growing at a fast rate but it’s interesting to see how it will reach the million-apps mark like the iOS store and the Play Store. It seems Microsoft’s call for developers and give them cash rewards have succeeded. Aside from the rewards, Microsoft also launched an incentive program for Unity developers to bring games to the Windows Phone mobile OS.

Many of the top Android app stores such as 1Mobile and Getjar do not allow developers to upload data files. Amazon does allow people to upload OBB files but makes them self-host them, which can amount to hefty data costs. This puts us in a very unique position among all of the other Android App Stores out there.

app maker

Von Ahn said Duolingo is building a separate language certification app, where people can take a formally proctored exam with a camera and microphone for only $20. And it is expanding its translation business, where publishers pay to have their content quickly translated by language learners — currently CNN and BuzzFeed are the only announced clients.

That casual feeling makes for a broad appeal. “We figured out that we have more people learning language on a given day on Duolingo than in the whole U.S. school system,” von Ahn said.

Nguyen had previously suggested that his life had become overrun by the success of the game, which has achieved a global following despite its basic graphics – often likened to the old Mario Nintendo games – and simple premise of flying a bird past a sequence of pipe obstacles. The revenue from advertising in the game, which is free to download for iOS and Android users, has been estimated at close to £30,000 a day.

Duolingo gets a lot of accolades. It was Apple’s App of the Year in 2013 and on both Google’s editors’ and users’ choice year-end lists. It just won Best Education Startup at the Crunchies. The free language-learning service now has 12.5 million active users.

But its creator has now taken the game offline,  after complaining with a choice of words that sounded more like one of its exasperated players than its maker: “I cannot take this anymore.”

Duolingo CEO Luis von Ahn noted that his product feels different from most other sorts of education experiences. “People say they ‘play Duolingo,’” he said. “Our users aren’t hardcore. They are procrastinating and don’t want to feel as bad, so they open our app.”